The splash damage from boomer explosions is very effective against 1/4 HP squadrons: don't let the same happen in reverse. Against Scappers, send your drones in one-by-one and let their squadrons surround yours.Boomer drones are extremely powerful, especially if you make sure to have the enemy surround your drones one by one for maximum splash damage.Selling the starting auxilliary system can be a good emergency source of scrap, though your squadrons are still permanently in a patched state.Play squadron rock-paper-scissors properly! Because you have no weapon or squadron-specific bonus or malus you can pick freely and make sure you have a tool for every occasion. Your greatest strength is flexibility.Telos ships are balanced and require that you pick the correct counters.Pirates are balanced but weak to rushing.Kosh ships are weak to frigates and cruisers.Akee ships are weak to frigates and cruisers.Church ships are weak to drones and prototype squadrons with Atemporal Engine.Scrappers are weak to fighters and cruisers.Your squadrons can heal at the same time and you can redeploy the right counter squadron. This is very powerful if you just wiped the current ennemy squadron wave, as overheating time for docks will add up. Use the ability to withdraw squadrons. ![]() This will allow you to rush the enemy battleship when the enemy squadrons are recharging. Counter the opponent's ship with the correct counter (Frigate > Fighters, Drones > Frigates, Fighters > Drones, Short-range > Cruisers). ![]() This will allow you to make better decisions about squadron deployment and weapon firing.
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